Gamification In Physical Education: Enhancing Engagement and Participation

Authors

  • Dr. Tushar Dhar Shukla Head of Department, UIPES, Chandigarh University, Gharuan, Mohali, Punjab Author
  • Deepak Kumar Singh Director (Sports), Chandigarh University, Gharuan, Mohali, Punjab Author

DOI:

https://doi.org/10.59828/ijhce.v2i4.40

Abstract

The implementation of game design features in non-game environments is known as gamification, and it has developed as a transformational method in educational settings, particularly physical education (PE). This research investigates the ways in which gamification might improve student engagement and involvement in physical education classes. Components such as points, badges, leaderboards, challenges, and narrative storytelling are included into physical activity curriculums in order to achieve this goal. This research analyses the influence that gamified interventions have on students' motivation, attendance, and performance. The data used in this investigation comes from middle school and high school students and includes both quantitative and qualitative information. In addition to fostering cooperation, goal-setting, and a good attitude towards physical activity, the findings imply that gamification not only boosts students' interest and sustained engagement but also creates a positive attitude towards physical exercise. For the purpose of combating physical inactivity and disengagement, the study comes to the conclusion that introducing game elements into physical education can serve as an effective educational technique, hence developing good habits that will last a lifetime.

Keywords: Gamification, physical education, participation

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Published

2026-04-30

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Section

Articles

How to Cite

Gamification In Physical Education: Enhancing Engagement and Participation. (2026). International Journal of Humanities, Commerce and Education, 2(4), 33-38. https://doi.org/10.59828/ijhce.v2i4.40
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